Unlike with the 2 meshes, I jumped straight in and created the hexagonal prism. I did this as the project will be using hex prisms rather than cubes, so I decided creating cubes would be a waste of time.
3D prism in Unity Scene Editor |
Now that all the vertices are available, I was able to use these, to create the sides of the mesh.
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The next step is to create a flat plane of these meshes.
However first I need to finish my poster that will be used for my Progress Review
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