Hello,
I'm Matthew, this is my blog for my Computing project of my final year of uni. For my project I plan to develop a 3D hexagonal based procedurally generated voxel terrain.
The inspiration behind this project was the fact procedual generation is a topic I am rather interested in, and would like to study further, as to develop my knowledge of the subject.
I have taken inspiration from games such as 'Minecraft' & 'Ace of Spades' due to the fact both games feature a 3D procedurally generated voxel terrain. As well as these 2 games, I have been inspired by the likes of 'Terraria', 'Dwarf Fortress', 'Sir, You Are Being Hunted', 'Starbound' & 'No Mans Sky'.
Over the course of the year I will detail the development process via this blog.
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