Friday, 20 February 2015

Perlin Noise

So the last few weeks since the last update I have been working on multiple projects so progress has slowed... however I now have 2D Perlin Noise implemented. working on both 2d meshes and 3d meshes with a depth of 1.

2D Meshes

3D Meshes

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Next update is to build 'blocks' of meshes. i.e I will build small meshes of  about [5,5,5] and then use a 'World Manager' to build multiple instances of this mesh and build a world from it


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