So instead of doing the perlin noise update I decided to quickly implement colliders for the meshes I am generating as this is basically copy & paste code with variable name changes...
To do this, all I took everything I did when creating the normal meshes, renamed some variables to collider#### for whatever that variable represented. The only bit I didn't need was the uv maps as eh colliders don't need to be rendered.
This image shows 1 mesh generated with only the collider being shown here, in the scene view of the unity editor.
This one shows lots of meshes being drawn with the colliders...
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he next update I will be working on is the perlin noise(already working on it), I promise...
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