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As seen in here the hexagonal prisms tiled, but they didn't line up correctly. The shapes were intersecting each other. I solved this by modifying the values that were sent to the function creating the mesh.
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Here is the current tiling |
- a problem in the z axis where it keeps moving further inwards on each row,
- height - adding hexagons in the y axis doesn't align correctly.
- mass amounts of rows breaks the program as the uv values go out of bounds
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