Thursday, 22 January 2015

Let There Be Height...


Since getting the tiling to work in 2d(1 layer) I sat and thought about getting extra layers working correctly, as in the last update it was broked.

However I realised that this was due to the fact the loop was setting the position as 1 further than the last y value, whereas the height of each hexagonal prism is only 0.2. Because of this I needed to divide the y value from the loop by 5 in order to get the correct position.




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Next update will be getting perlin noise working in the height as well as some progress on fixing the bugs from the last update

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